Xekureat
A downloadable game for Windows and macOS
Banished to the astral plane by the Order of Magi, Xekureat, must find his way out and venture together with Sypher, an ether spirit able to reshape its form and adapt to various predicaments.
Traverse through the rift to locate and retrieve Arcane Crystals to open the Gateway Portal.
Description | Keyboard & Mouse | Gamepad |
Look | MOUSE | R STICK |
Move | WASD or ARROW KEYS | L STICK |
Sprint | SHIFT | R BUMPER |
Jump | SPACE | SOUTH BUTTON |
Dash | SPACE 2X | SOUTH BUTTON 2X |
Attack | LMB (Left Mouse Button) | WEST BUTTON |
Focus | RMB (Right Mouse Button) | LEFT BUMPER/TRIGGER |
Tether | RMB + LMB | L BUMPER + WEST BUTTON |
Dive | RMB + SPACE | L BUMPER + SOUTH BUTTON |
Lock-On | MMB (Middle Mouse Button) | R STICK BUTTON |
Created for the week-long game jam hosted by Lost Relic Games with the theme of "Connection", which finally gave me the excuse to explore a grappling hook mechanic in a game, but I didn't manage to add that feature during the jam as I focused more on asset creation and making sure that the game can be played from start to finish with at least the basic traversal moves.
This was a challenging experience as this was the first time I was balancing life and work with a game jam. Though, I'm still very happy to participate as I've been watching Lost Relic Games (John) on his YT channel for a time now, and his insights and presence are helpful to my journey as a solo game developer. So joining this jam was a way of showing my support to him as well. Cheers!
Inspired by games like:
-Castlevania Lords of Shadow
-Batman Arkham Knight
-Assassin's Creed
-Devil May Cry 5
-Elden Ring
Fun Fact:
Xekureat is the name of my hardcore Diablo 3 character, pronounced as Se-Kyu-Ree-Yat, and his build lets him become a close-quarter wizard. He also outfits himself with the same color scheme (blue robes, black armor, and red trims).
Edit: New version 0.3 now available! Featuring the combat & tether mechanic. Still needs some polish and advanced game mechanics for a more gradual progression, but feel free to play around and come up with your crazy combos.
Status | On hold |
Platforms | Windows, macOS |
Rating | Rated 4.7 out of 5 stars (3 total ratings) |
Author | Polysplit Games |
Genre | Adventure |
Made with | Unity |
Tags | 3D, 3D Platformer, Action-Adventure, Atmospheric, Gothic, Low-poly, Singleplayer, Third Person, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any) |
Accessibility | Subtitles |
Install instructions
- Download and Unzip.
- Open Application Icon.
- Press "More Info" and "Run Anyway" when prompted by Windows Defender.
- Enjoy the Game.
Comments
Log in with itch.io to leave a comment.
I'm surprised there are no other comments here so I will write one.
I think it was alright.
Animations , vfx and sound design are really good.
Combat is good enough but one major problem enemies have way too much hp, that combined with lack of good tutorial and any health bar I thought that I needed to finish them of with a specific move when that red bar filled. Only after like 20 min of trying I managed to defeat one. And even when you know how to dodge better and that you just need to constantly attack them, It still takes around 40 seconds per enemy. (Also that one enemy on a small platform was a bad idea, I was constantly falling from performing attacks)
Sadly I didn't finish(yet at least,maybe I will try again later) because I got stuck on one of the Islands and I was unable to go back (like 10 tries and I got a bit frustrated), but still I see passion and a lot of potential, and I would love to see it as a full game.
Edit;
I managed to get back from that Island with a glitch that allowed to to get infinite height(constantly starting and canceling falling attack with normal attack gives you some height and you can do infinitely) and after that I beat the game :)
Thanks for the in-depth comment! You have an interesting take on the game & would definitely take it into consideration. 😊
I did feel that the enemy HP is a bit high, but I did find it necessary if players want to string various combos in a character action game. In fact in this game, if you do juggle the enemies long in the air, you'd be able to eliminate them in a quick fashion. Especially if you utilize air combos & bring it all down with a continuous dive attack damage. But yeah, I agree that the game just needs a combat tutorial or maybe a difficulty selection. For now I heavily rely on player's creativity at this stage of development as I would make changes/additional mechanics to combat.
Probably some tips if you choose to retry:
This is really a passion project of mine & having your comment is truly helpful in the development of Xekureat. Definitely watch out for more as I have ideas for better exploration/level design, unique robes you can find & equip, multiple enemy types, boss battles & of course a short but engaging story.